Currently it’s hard for me because I have to illegally download them from random YouTube people, trim their intro sounds out, and decide whether I should give them credit. Now the minecraft audio files are almost impossible to get. I just wish minecraft would keep using the audio files as the.ogg format. isn't too different from how it works now. So really, the only reasonable solution would be to handle it like default schematics, meaning they're bundled with the program, but you'd still need to browse your files to grab the sound you need, which. However, throw in the sounds, and suddenly you have to load 160MB worth of files whenever you start Mine-imator, which would slow it down a ton. Currently, said assets only make up 3 megabytes of data. The other problem is that you'll need to load the sound files on startup, along with all the other assets (blocks, models, textures). Not to mention you'd also need to give each file a proper, less cryptic name in the language files, which makes the challenging translation work even more time consuming. Since there are almost 1800 sound files, that represents a lot of work to create said list, and it would need to be updated each time a new Minecraft version releases. If you want a neat list like for mobs and special blocks, then you'll need to create an index file for it, that tells the program what categories there are in the UI, and where the files would be located. JE: Specifies which category in the Music & Sound Definitions. Sounds good on paper, but it's way too impractical in practice. Given below is a detailed list of all Commands in Minecraft.
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